Pyramid of Game Design
Pyramid of Game Design
Designing, Producing and Launching Service Games
Taylor & Francis Ltd
02/2019
326
Mole
Inglês
9781138298897
15 a 20 dias
Descrição não disponível.
Author Chapter 1 The Pyramid Chapter 2 The Base Layer Chapter 3 The Retention Layer Chapter 4 The Core Loop and the Gearbox Chapter 5 The Session and the On-Ramp Chapter 6 The Session: Playtime, the Off-Ramp and Return Hook Chapter 7 The Superfan Layer Chapter 8 What Will People Pay For? Chapter 9 Production-Centric versus Design-Centric Chapter 10 How to Develop a Service Game Chapter 11 How to Prototype and When to Pivot Chapter 12 Production Chapter 13 Managing Creativity Chapter 14 Marketing Your Launch Chapter 15 Metrics Chapter 16 Ethics Chapter 17 The Pyramid of Game Design Afterword 279 ACKNOWLEDGEMENTS GLOSSARY ENDNOTES BIBLIOGRAPHY SOFTOGRAPHY INDEX
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Author Chapter 1 The Pyramid Chapter 2 The Base Layer Chapter 3 The Retention Layer Chapter 4 The Core Loop and the Gearbox Chapter 5 The Session and the On-Ramp Chapter 6 The Session: Playtime, the Off-Ramp and Return Hook Chapter 7 The Superfan Layer Chapter 8 What Will People Pay For? Chapter 9 Production-Centric versus Design-Centric Chapter 10 How to Develop a Service Game Chapter 11 How to Prototype and When to Pivot Chapter 12 Production Chapter 13 Managing Creativity Chapter 14 Marketing Your Launch Chapter 15 Metrics Chapter 16 Ethics Chapter 17 The Pyramid of Game Design Afterword 279 ACKNOWLEDGEMENTS GLOSSARY ENDNOTES BIBLIOGRAPHY SOFTOGRAPHY INDEX
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.