Pyramid of Game Design

Pyramid of Game Design

Designing, Producing and Launching Service Games

Taylor & Francis Ltd

02/2019

326

Mole

Inglês

9781138298897

15 a 20 dias

Descrição não disponível.
Author Chapter 1 The Pyramid Chapter 2 The Base Layer Chapter 3 The Retention Layer Chapter 4 The Core Loop and the Gearbox Chapter 5 The Session and the On-Ramp Chapter 6 The Session: Playtime, the Off-Ramp and Return Hook Chapter 7 The Superfan Layer Chapter 8 What Will People Pay For? Chapter 9 Production-Centric versus Design-Centric Chapter 10 How to Develop a Service Game Chapter 11 How to Prototype and When to Pivot Chapter 12 Production Chapter 13 Managing Creativity Chapter 14 Marketing Your Launch Chapter 15 Metrics Chapter 16 Ethics Chapter 17 The Pyramid of Game Design Afterword 279 ACKNOWLEDGEMENTS GLOSSARY ENDNOTES BIBLIOGRAPHY SOFTOGRAPHY INDEX
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